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I couldn't make it out alive. Please send checkpoints. :) 

For some reason when I played the main menu was cut off as if it the sides were off screen even though I tried full screen and windowed versions. I also could only find gamepad controls when I only have a keyboard so I only could figure out how to switch animals and move... but then again my computer is a potato so that may be why.

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So, I think the absolute ridiculousness is the main draw of this glorious abomination of yours. The art, music and sound design are all really on point and it makes for a pretty crazy atmosphere that is a strange mix of comedy and horror. However the game itself is a little lackluster. All the animals feel extremely heavy and sluggish and the abilities seem somewhat inconsistent, almost like they were breaking their own rules on a case by case basis. Sometimes switching animals midair would allow the ability to be used, sometimes it wouldn't, some walls could be infinitely flapped up, others couldn't. It all just felt really messy. Fitting, but dissatisfying, You're onto something interesting here, and all the assets seem to be in place, but the mechanics and the rules need some repairs and polish. Not bad overall, though.

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Hey there, CoalFire!

Thanks a ton for taking so much time to review this!  It was super well done and I got a big kick out of it.

I think the criticisms you offered are pretty fair and we'll definitely keep them in mind for the next go round, whatever that may be.  We'll have boil them down to a "CoalFire's Dos and Don't List" and post 'em on a wall.

Anyway, really do appreciate your efforts poking at the game and I'll definitely be looking at your other reviews!! :-)

Kurt

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Glad you found it useful! I try to be fair and honest in my criticisms so it's always nice to hear when they are appreciated. If there's anything specific you might want player feedback on, I've got nearly 600 videos so I'd be happy to point you to an example if you want my opinions. That and I've got a discord server with a section specifically for devs to talk to players directly for feedback and testing.

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Yes, very useful thank you! 
It was crazy cool and super helpful to watch you play and talk about everything out loud in the moment. We've had very little play testing up to this point and this is exactly the type of tough love I needed to hear to tighten up the technical design. We've posted it at this state to show off at an indy games event night tonight in Portland and also get some more feedback since we've been lacking that so far. I've had plans to add some camera movement with the right stick and some end of level achievement UI. I will definitely look into some wonky colliders by the shockers, the inconsistent power on swapping bug and the wall jumping oversight. 

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Fantastic play through of the game, I am sorry you had so much trouble in the chicken stage. It is greatly appreciated that you took the time to play our game and give honest feedback. Your reaction was hilarious in some cases! Sorry about the cheap deaths as well, but that's just us being assholes. I would like to state that this was a senior project that was designed, coded, built, animated and composed in just 6 months. That is not an excuse on the flaws. It is only an observation. Imagine what we will be able to do in a years time with only 4 people. I look forward to seeing your thoughts on our future iterations!